Experience
Lead Character Animator   Perpetual Entertainment, San Francisco California
01/ 04 - Present
  • Prototyped the animation pipeline and helped design and establish a visceral and immersive combat system
  • Helped conceptualize and define the animation style for mythological, animal and human characters
  • Supervise daily reviews of the animation teams work and effectively communicate animation direction
  • Managed international and local outsourced animation assets and established methods for reviewing and tracking deliveries
  • Reviewed animation candidates and helped establish the in-house animation team
Lead Character Animator   Mondo Media, San Francisco, California 
04/03 - 10/03
  • Lead animator on a team to produce pre-rendered, in game cinematic sequences
  • Direction and management of internal and international teams of artists and animators over multiple projects
Art Director   Konami of America, Redwood City, California 
01/01 - 11/02
  • Direction, scheduling and organization of both internal and external development projects across multiple art teams
  • Helped design tool sets that streamlined art production and integration
  • Worked on location with external developers to provide art and animation direction
  • Directed and scheduled the creation of character, environment, vehicle and weapon art from the concept phase through final 3D production models
Character Animator   Double Vision Studios, Sacramento, California
01/00 - 07/00
  • Developed character animation sequences for a children's direct-to-video production
Character Animator   The 3DO Company, Redwood City, California
06/99 - 12/99
  • Character animation for pre-rendered in game cinematics
Character Animator/ FX   Animation Science, Sunnyvale, California
05/98 - 01/00
  • Assisted in the development of an advanced particle engine facilitating visual effects production and 3D crowd and behavioral simulation
  • Extensive use of proprietary advanced particle systems for the entertainment industry and also for research and development purposes
Character Animator   MSH Entertainment, San Francisco, California
11/97 - 05/98
  • Produced character animation for a television broadcast cartoon as presented on Fox
Art Director/ Cinematics   Coolhand Interactive, Mountain View, California
01/95 - 05/97
  • Produced cinematic 3D animation sequences and interface design
  • Conceptual work, modeling, texturing, lighting, animation and special effects
  • Directed and videotaped actors for chromakey compositing into a digital, photo-realistic environment
  • Digitized video and combined live action with CGI
   
  Titles
 
  • Gods and Heroes: Rome Rising (TBD), Perpetual Entertainment Inc.
  • The Sims: Bustin' Out (2003), Electronic Arts Inc.
  • Magic: The Gathering – Battlegrounds (2003), Atari Inc.
  • WWE Smackdown! Here Comes the Pain (2003), THQ Inc.
  • Karaoke Revolution (2003), Konami of America, Inc.
  • Whiteout (2002), Konami of America, Inc.
  • Silent Hill 2: Restless Dreams (2002), Konami of America, Inc.
  • Frogger: The Great Quest (2002), Konami of America, Inc.
  • ESPN NFL PrimeTime 2002 (2001), Konami of America, Inc.
  • Noah's Park (2000), DV Studios
  • Army Men 2 (1999), The 3DO Company
  • Army Men Air Attack (1999), The 3DO Company
  • Army Men III (1999), The 3DO Company
  • Vanpires (1998), MSH Entertainment
  • Star Wars: Rebellion (1998), LucasArts
   
  Education
 

Bachelor of Arts Degree, Architecture
University of California, Berkeley
College of Environmental Design

   
  Software
 

3D Studio Max, Character Studio, Softimage, Maya, Premiere, After Effects, Photoshop

   
  References
 

Are available at


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