SUMMARY 

  • A dynamic professional with extensive experience achieving exceptional results in Character Animation
  • Global animation leadership experience managing and directing both internal and remote teams
  • A successful mentor with a proven track record of building animation teams and mentoring animators
  • Adept at optimizing workflows, possessing a technical understanding of animation pipelines, tools development, and project organization
  • Accomplished at both team leadership and as an individual contributor producing hands-on animation
  • A dynamic professional with extensive experience achieving exceptional results in Character AnimationGlobal animation leadership experience managing and directing both internal and remote teamsA successful mentor with a proven track record of building animation teams and mentoring animatorsAdept at optimizing workflows, possessing a technical understanding of animation pipelines, tools development, and project organizationAccomplished at both team leadership and as an individual contributor producing hands-on animation 

EXPERIENCE

Limit Break, Park City, UT - December 2022 - May 2024

Lead Animator

  • Collaborated with Designers and Producers to define content and supervised keyframed episodic content for a story-driven mobile title using the Unity engine
  • Developed a scalable animation and tools pipeline and workflow for 70+ remote animators
  • Aligned with the Creative Director and Design team to define the animation style
  • Managed the animation team’s daily operations including scheduling, direction, feedback, asset reviews, and integration

Strivr, Palo Alto, CA - March 2020 - December 2022

Lead Animator

  • Directed and managed a team of Animators to create CG Virtual Reality immersive learning experiences for Fortune 100 companies
  • Established a scalable animation pipeline facilitating the creation of a library of thousands of animations across eight unique body types
  • Employed both hand-keyed visemes and Facial Action Coding System (FACS) to create immersive, real-time lip-sync animation layered on top of body acting animation
  • Collaborated closely with Strivr's internal Engineering and Solutions teams to design content creation software specifically tailored to leverage the Strivr VR learning platform

Visionary Realms, Carlsbad, CA - December 2018 - March 2023

Animator

  • Collaborated with the Creative Director to produce keyframed animation, developing the animation style for a social, high-fantasy MMO
  • Supported early gameplay prototyping by rapidly blocking out, iterating, and integrating animations to enhance the game's core-loop
  • Utilized Unity’s Mechanim system to maintain animation state machines, and collaborated with Engineers to create real-time, in-game animation visualization and testing tools

Trion Worlds, Redwood City, CA - June 2017 - October 2018

Senior Animator

  • Responsible for hero and NPC keyframe animation and style development for an action-adventure third-person fighting game. Gameplay focused primarily on fast-paced, highly stylized combat on the XBox/PS4 platform
  • Collaborated closely with Designers to create immersive and engaging combat flow through nuanced animation timing
  • Successfully led an effort across Engineering, Tech Art, and Animation to create intuitive pipeline tools allowing Animators to quickly and efficiently add new characters to the game, reducing iteration time and improving animation quality
  • Authored and maintained character state machines and prefabs in Unity. Worked with Engineers and Designers to define and implement state transition conditions

Perpetual Entertainment, San Francisco, CA - January 2004, October 2010

Lead Animator

Mondo Media, San Francisco, CA - April 2003, October 2003

Lead Animator / Art Director

Konami of America, Redwood City, CA - April 2001, April 2003

Art Director

EDUCATION

  • Animation Mentor - Diploma for Advanced Studies in Character Animation
  • University of California, Berkeley - Bachelor of Arts Degree, Architecture